スヌープ・ドッグ・アソシエイトがガラ音楽委員会に参加, Death Row Records がブロックチェーンへのコミットメントに一歩近づく

After the rap star Snoop Dogg acquired Death Row Records in February, the hip-hop legend explained that he would transform Death Row into a non-fungible token (NFT) label backed by blockchain technology. 木曜日に, 詮索’s brand partnership manager Nick Adler joined

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ロシア・ウクライナ戦争の勃発以来, 多くの有名人, 社会活動, ビジュアルアーティストは、暗号通貨とNFTアートワークによってウクライナを支援するリーグに参加しました. そして、トレンドはちょうどそうではありません’やめて. 今, a group of top-notch artists bring the support and

DeFiコンテンツを作成する秘訣「お父さんが理解できる」

Known only as blocmates on Twitter, Grant is a crypto content creator thatyour dad could understand,” and he specializes in DeFi which often has the most difficult kinds of crypto products to understand. He recently joined the Bitcoin.com News Podcast

安全なdAppの開発とDeFiスペースが直面している問題についてのEverRiseディレクターのJennDuong

EverRise is a blockchain technology company that offers bridging and security solutions across blockchains through an ecosystem of decentralized applications. Through their innovative security focused ecosystem, EverRise provides investors and developers the tools to access the widest possible market with the

Cash2BitcoinのCEOであるAymanRidaが、商人がビットコインATMを設定する理由を説明します, コンプライアンスと規制

Established in 2016, Cash2Bitcoin.com is one of the largest and fastest-growing cryptocurrency ATM deployment services in the United States. Cash2Bitcoin.com manages over 1000 locations throughout the country and is rapidly expanding its reach in the market. Ayman Rida is the CEO

NervosNetworkのBenMorrisがGodwokenについて語る, EVM互換レイヤー 2 解決

The Nervos Network is an open Blockchain platform for innovators to build applications that are decentralized, autonomous and universally accessible. They want to create an all-encompassing architecture that allows dApp developers to build once and reach all of these users, everywhere

MetaGods, 8ビットアクションロールプレイングブロックチェーンゲーム

プレスリリース. The gaming business is undergoing a revolution thanks to the advent of blockchain technology. Because of this, それ’s giving developers a new way to engage the audience with capabilities that were previously unavailable. The Play-To-Earn (P2E) 概念, in which